Custom Game Types

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Custom Game Types

Post  Guest on Tue Aug 18, 2009 3:36 pm

Like mentioned in another topic we could all make one custom variant and show the others here.
But the variants wont be called after members...cause thats gonna cause problems, anyway post ALL the specifications of you variant here so I can put it up. Arrow Arrow Arrow

not: don't forget to put a map with it too

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Re: Custom Game Types

Post  Guest on Tue Aug 18, 2009 4:30 pm

Map: Containment
Variant: CTF
Variant name: UF Neutral Flag
---------------------------------
Match options:
Number of rounds: 1
Score to win: 5
Round time limit: none
Rounds reset map: off
Resolve ties: off

Player options:
Max active players: 16
Lives per round: unlimited
Respawn time: 3 seconds
Suicide penalty: 5 seconds
Shield Type: Normal shield
Motion sensor: on
Active camo: off
Extra damage: off
Damage resistance: off

Team options:
Team changing: on
Friendly fire: off
Respawn time modifier: None
Betrayal penalty: None
Force even teams: off

Capture the flag options:
Flag type: Neutral Flag
Sudden death: on
Flag at home to score: off
Flag touch return: off
Flag reset time: 5 seconds
Slow with flag: off
Flag hit damage: normal
Damage resistance: off
Active camo: off
Vehicle operation: off
Flag indicator: When uncontrolled

Vehicle options:
Vehicle respawn time: Map default
Primary light vehicle: none
Secondary light vehicle: none
Heavy vehicle: None
Banshee: off
Primary turret: Random
Secondary turret: Random

Equipment options:
Starting weapon: Battle rifle
Secondary weapon: None
Starting grenade: on
Weapons on map: Map default
Weapon respawn time: Map Default
Grenades on map: on
Overshield: on
Active camouflage: on
---------------------------------------------
Description:
Some fast packed action on Containment. With one Neutral flag, the battle takes place in the middle of the map instead of around the bases. No vehicles means walking to your destination, and a flag reset time of only 5 seconds will cause a lot of running. Defend the flag carrier or you can start all over from the middle again. Simple play won't bring you victory, if you want to win you will need teamwork. Get ready for some heavy action, UF Neutral Flag style.

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Re: Custom Game Types

Post  UF Comedian on Tue Aug 18, 2009 7:22 pm

Map: Zanzibar, Headlong, or Burial Mounds
Variant: CTF
Variant name: UF Sniper Flag
---------------------------------
Match options:
Number of rounds: 1
Score to win: 5
Round time limit: none
Rounds reset map: off
Resolve ties: off

Player options:
Max active players: 16
Lives per round: unlimited
Respawn time: 3 seconds
Suicide penalty: 5 seconds
Shield Type: Normal shield
Motion sensor: on
Active camo: off
Extra damage: off
Damage resistance: off

Team options:
Team changing: on
Friendly fire: off
Respawn time modifier: None
Betrayal penalty: None
Force even teams: off

Capture the flag options:
Flag type: Each Team has a flag
Sudden death: on
Flag at home to score: on
Flag touch return: on
Flag reset time: 5 seconds
Slow with flag: off
Flag hit damage: normal
Damage resistance: off
Active camo: off
Vehicle operation: off
Flag indicator: When uncontrolled

Vehicle options:
Vehicle respawn time: Map default
Primary light vehicle: none
Secondary light vehicle: none
Heavy vehicle: None
Banshee: off
Primary turret: Random
Secondary turret: Random

Equipment options:
Starting weapon: Sniper
Secondary weapon: Energy sword
Starting grenade: on
Weapons on map: Sniping
Weapon respawn time: Map Default
Grenades on map: on
Overshield: on
Active camouflage: on
------------------------------------------
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UF Jugulator Variant

Post  UF WiredUp4Fun on Wed Aug 19, 2009 7:21 am

Map(s): Midship, Beaver Creak, Warlock, Turf, Elongation
Variant: Juggernaut
Variant Name: UF Jugulator
-----------------------------------
Match Options:
Number of Rounds: 1
Score to win: 25
Round Time Limit: None
Rounds Reset Map: Off
Resolve Ties: Off

Player Options:
Max Players:16
Lives Per Round: Unlimited
Respawn Time: 3 seconds
Suicide Penalty: 5 seconds
Shield Type: Normal shield
Motion Sensor: On
Active Camo: Off
Extra Damage: Off
Damage Resistance: Off

Team options:
Friendly Fire: Off
Respawn Time Modifier: None
Betrayal Penalty: N/A

Juggernaut Options:
Betrayal Point Loss: N/A (Otherwise if friendly fire is on then this could be turned on for laughs)
Juggernaut Extra Damage: On
Juggernaut Infinite Ammo: Off
Juggernaut Overshield: On
Juggernaut Active Camo: Off
Juggernaut Motion Sensor: On (Off would be interesting)
Juggernaut Movement: Fast
Juggernaut Damage Resistance: Off/On

Vehicle Options:
None/Default

Equipment Options:
Starting Weapon: Sword
Secondary Weapon: Random
Starting Grenades: On
Weapons on Map: Default
Weapon Respawn Time: Default
Grenades on Map: On
Overshields: Off
Active Camo: Off/On
-----------------------------------
I reckon the use of random secondary weapons will be fun, and thankfully the jug doesn't have unlimited ammo, so no cheesy playing from the jug if he has an unlimited rocket pack (I did that once, and no-one was happy). And I like my title for the variant (UF Jugulator) hehe.


Last edited by UF WiredUp4Fun on Thu Aug 20, 2009 5:00 am; edited 1 time in total (Reason for editing : I wanted to put in some description of my choice of configurations for this variant.)
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Re: Custom Game Types

Post  Gast on Thu Oct 01, 2009 3:49 pm

UF Team Swat or just Uf Swat Smile?

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Re: Custom Game Types

Post  Guest on Wed Oct 14, 2009 11:48 am

Map: District, Zanzibar, Containment
Variant: CTF
Variant name: UF ctf Tactics
---------------------------------
Match options:
Number of rounds: 1
Score to win: 5
Round time limit: none
Rounds reset map: off
Resolve ties: off

Player options:
Max active players: 16
Lives per round: unlimited
Respawn time: 3 seconds
Suicide penalty: 5 seconds
Shield Type: Normal shield
Motion sensor: on
Active camo: off
Extra damage: off
Damage resistance: off

Team options:
Team changing: on
Friendly fire: on
Respawn time modifier: None
Betrayal penalty: 10
Force even teams: off

Capture the flag options:
Flag type: each team has one
Sudden death: on
Flag at home to score: on
Flag touch return: on
Flag reset time: 5 seconds
Slow with flag: off
Flag hit damage: normal
Damage resistance: off
Active camo: off
Vehicle operation: off
Flag indicator: When uncontrolled

Vehicle options:
Vehicle respawn time: Map default
Primary light vehicle: Ghost
Secondary light vehicle: Warthog
Heavy vehicle: None
Banshee: off
Primary turret: Random
Secondary turret: Random

Equipment options:
Starting weapon: Battle rifle
Secondary weapon: Sword
Starting grenade: off
Weapons on map: Map default
Weapon respawn time: Map Default
Grenades on map: on
Overshield: on
Active camouflage: on
------------
it is like a real battlefield hence friendly fire on, its pretty much a regular game otherwise, it does involve teamwork since it will be hard to get the flag on these 3 maps.

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Re: Custom Game Types

Post  UF Reapingz on Thu Oct 15, 2009 4:05 pm

Map: Foundation
Variant: FFA Slayer
Variant name: Super Slayer
---------------------------------
Match options:
Number of rounds: 1
Score to win: 50
Round time limit: none
Rounds reset map: off
Resolve ties: off

Player options:
Max active players: 16
Lives per round: unlimited
Respawn time: 3 seconds
Suicide penalty: 5 seconds
Shield Type: Overshields!!!!!!!!!
Motion sensor: on
Active camo: off
Extra damage: ON!!!!!!!!!!!!!!!!!!
Damage resistance: off

Team options: NO TEAMS!
Team changing: off
Friendly fire: on
Respawn time modifier: None
Betrayal penalty: 10
Force even teams: off


Vehicle options:NONE!!!!
Vehicle respawn time: Map default
Primary light vehicle: None
Secondary light vehicle: None
Heavy vehicle: None
Banshee: off
Primary turret: Large Machine Gun!
Secondary turret: None

Equipment options:
Starting weapon: Brute Plasma Rifle
Secondary weapon: Needler
Starting grenade: off
Weapons on map: NONE
Weapon respawn time: Map Default
Grenades on map: YES
Overshield: on
Active camouflage: on
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Re: Custom Game Types

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